8 files
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Promod220 flags Custom & Source Code
By CrazY
Features
1) Final Killcam
2) Custom soundaliases names
3) Removed PB Server Violation
4) Country Flags In scorebored & On Team mates heads
In order to use country flags you need to put GeoIP.dat inside your cod4 dir
Soundaliases Name List (NOTE: MP3 Files And Scripts Are Not Included)
wtf wav
welcome wav
countdown mp3
endround1 mp3
endround2 mp3
endround3 mp3
endround4 mp3
endround5 mp3
endround6 mp3
endround7 mp3
endround8 mp3
endround9 mp3
endround10 mp3
endround11 mp3
endround12 mp3
endround13 mp3
endround14 mp3
endround15 mp3
endround16 mp3
endround17 mp3
endround18 mp3
endround19 mp3
endround20 mp3
endround21 mp3
endround22 mp3
endround23 mp3
endround24 mp3
endmap mp3
dominating mp3
doublekill mp3
firstblood mp3
godlike mp3
headshot mp3
holyshit mp3
killingspree mp3
monsterkill mp3
rampage mp3
triplekill mp3
ultrakill mp3
unreal mp3
unstoppable mp3
whyami mp3
Enjoy From Royal Soldiers
644 downloads
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Promodlive2.16 Master Source
By CrazY
Promodlive2.16 Master Source code.
Want to make your own Promod version!
31 downloads
0 comments
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Promodlive2.18 Master Source
By CrazY
Promodlive2.18 Master Source code.
Want to make your own Promod version!
26 downloads
0 comments
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Promodlive2.20 Master Source
By CrazY
Promodlive2.20 Master Source code.
Want to make your own Promod version!
99 downloads
0 comments
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DeathRun1.2 master Source
By CrazY
DeathRun1.2 master Source code.
Want to make your own deathrun version!
55 downloads
0 comments
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Rotu2.1 master source
By CrazY
Zombies mod Rotu2.1 master source code
Want to make your own Rotu version!
42 downloads
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Cod4 Sog knife model + Blood
By CrazY
Cod4 Sog knife model with blood splat.
_globallogic.gsc example.
init() { level.fx_extrablood = LoadFX( "knifermod/flesh_hit_knife" ); level.fx_bloodpool = LoadFX( "knifermod/bloodpool" ); } Callback_PlayerDamage(eInflictor,eAttacker,iDamage,iDFlags,sMeansOfDeath,sWeapon,vPoint,vDir,sHitLoc,psOffsetTime) { if( sMeansOfDeath == "MOD_MELEE" ) { PlayFX( level.fx_extrablood, self.origin+(0,0,32) ); eAttacker thread AddBloodHud(); } } Callback_PlayerKilled(eInflictor,attacker,iDamage,sMeansOfDeath,sWeapon,vDir,sHitLoc,psOffsetTime,deathAnimDuration) { body = self clonePlayer( deathAnimDuration ); body.targetname = "dr_deadbody"; if( isDefined( body ) ) { body thread delayBloodPool(); PlayFX( level.fx_money, self.origin ); } } delayBloodPool() { wait 2; if( isDefined( self ) ) PlayFX( level.fx_bloodpool, self.origin ); } AddBloodHud() { self endon( "disconnect" ); hud = NewClientHudElem( self ); hud.alignX = "center"; hud.alignY = "middle"; hud.horzalign = "center"; hud.vertalign = "middle"; hud.alpha = 1; hud.x = RandomIntRange(-320,320); hud.y = RandomIntRange(-240,240); hud setShader( "bloodsplat" + (RandomInt(3)+1), 512, 512 ); wait 1; hud FadeOverTime(3); hud.alpha = 0; wait 3; hud destroy(); }
28 downloads
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